Curiosity without boundaries.
Rigor without orthodoxy.
An independent research lab probing game theory, dynamic simulations, computational media, and emergent systems. Code is the primary hypothesis.
- Active Nodes
- 06 Cluster Instances
- Open Artifacts
- 18 Interactive Probes
- Collaboration
- Open to partners
- Current Research Focus
- Unrestricted Multi-Domain
Live Artifacts & Interactive Tools
Independent instruments designed with zero domain constraints—spanning zero-sum heuristics, granular sound synthesis, spatial topology, and local intelligence.
Mi caro (Gomoku)
A lightning-fast, minimalist web Gomoku engine powered by bitboard representation, alpha-beta pruning, and zero server roundtrips.
- Game Theory
- WebAssembly
- Rust
Resonance Canvas
Tactile granular audio synthesizer and spectral visualizer built with WebAudio AudioWorklet and microtonal scale modulators.
- Audio DSP
- AudioWorklet
- WebGL
Nexus Agentic Sandbox
Multi-agent consensus playground exploring adversarial deliberation protocols, context degradation, and synthetic debate topologies.
- LLM Systems
- Multi-Agent
- TypeScript
Axiom Force Topology
Barnes-Hut n-body force-directed graph renderer handling 50k nodes with spatial octrees and real-time kinetic perturbation.
- Graph Sim
- WebGL 2.0
- Spatial Index
Lenia Continuous Substrates
Smooth mathematical life forms emerging from continuous concentric kernel convolutions computed parallelized on WebGPU.
- Cellular Life
- WebGPU
- Compute Shaders
Mnemonic CRDT Matrix
Peer-to-peer local-first collaborative semantic notebook running over WebRTC data channels with zero central persistence.
- Local-First
- CRDTs
- WebRTC
Active Research Pillars
Systematic explorations mapped against computational expressiveness, human interaction bounds, and emergent algorithmic dynamics.
Algorithmic Game Theory & Discrete Solvers
Bitboard representations, MCTS tree topologies, and evaluation heuristics across bounded zero-sum spaces like Gomoku, hexagonal hex, and cellular automata.
- Active Artifacts
- 07 Experiments
- Primary Stack
- Rust • WASM • TS
Kinetic Interfaces & Latency Ergonomics
Measuring user decision fatigue under varied frame-rates and tactile feedback loops. Developing ultra-low overhead web renderers and micro-state managers.
- Active Artifacts
- 04 Experiments
- Primary Stack
- WebGL • WebAudio • Canvas
Emergent Synthesis & Generative Artifacts
Autonomous spatial agents interacting in constrained topology fields. Wave function collapse models applied to dynamic semantic maps and procedural architecture.
- Active Artifacts
- 07 Experiments
- Primary Stack
- GLSL • GraphBLAS • WFC
Featured experiments
- #EXP-014GOMOKU // MINIMAX
Mi caro Bitboard WASM
Dual-threaded iterative deepening alpha-beta with Zobrist hash table.
Eval: 16ms/plySoon - #EXP-011GRAPH // SYNTHESIS
Axiom Force Topology
Barnes-Hut n-body simulation in WebGL with dynamic spring damping controls.
Nodes: 50,000 @ 60fpsSoon - #EXP-008CELLULAR // AUTOMATA
Lenia Continuous Substrates
Smooth life forms emerging through concentric multi-kernel spatial convolutions.
Compute: WebGPUSoon
Release Notes & Changelog
Chronological changelog and dispatch notes across all lab tools, engines, and prototypes.
- Mi caro (Gomoku)
Integrated SIMD bitboard scanner for open-four and double-three threat detection; added WebWorker offloading.
v2.4.0 merged - Resonance Canvas
Implemented custom AudioWorklet grain scatter algorithm and FFT log-magnitude waterfall renderer.
v1.8.2 live - Nexus Agentic Sandbox
Added multi-agent dialectic debate harness with verifiable round-robin consensus verification.
v0.9.4 beta - Axiom Force Topology
Ported Barnes-Hut spatial octree calculation to linear WebAssembly memory buffer for 50k concurrent nodes.
v1.3.0 live - Lenia Substrates
Migrated kernel shader convolutions to native WGSL compute shaders, reducing GPU memory bandwidth by 42%.
v2.0.1 stable - Mnemonic CRDT
Initial alpha release of state-based vector clocks running over serverless WebRTC data channels.
v0.7.3 alpha
“Software is not merely an instrument; it is an experimental medium.”
Some of what we build is open for dissection and forkable play. Some stays private while it matures. Either way, the work is better with other people in it: we welcome partners, bug reports and ideas.
- Report a bugSomething broken or confusing? Tell us what happened. (opens GitHub in a new tab)
- Suggest a featureGot an idea? Describe the problem it would solve. (opens GitHub in a new tab)
- Partner with usResearch, integration or early access: let's build together. (opens GitHub in a new tab)
Opens GitHub. Issues are public, so please keep confidential details out.