Skip to content
Mitaito Lab
Mitaito Lab Manifesto

Curiosity without boundaries. Rigor without orthodoxy.

An independent research lab probing game theory, dynamic simulations, computational media, and emergent systems. Code is the primary hypothesis.

Active Nodes
06 Cluster Instances
Open Artifacts
18 Interactive Probes
Collaboration
Open to partners
Current Research Focus
Unrestricted Multi-Domain
// Laboratory Products • 2.5D Projections

Live Artifacts & Interactive Tools

Independent instruments designed with zero domain constraints—spanning zero-sum heuristics, granular sound synthesis, spatial topology, and local intelligence.

06 Deployments

Mi caro (Gomoku)

A lightning-fast, minimalist web Gomoku engine powered by bitboard representation, alpha-beta pruning, and zero server roundtrips.

  • Game Theory
  • WebAssembly
  • Rust
Demo soon<16ms/ply

Resonance Canvas

Tactile granular audio synthesizer and spectral visualizer built with WebAudio AudioWorklet and microtonal scale modulators.

  • Audio DSP
  • AudioWorklet
  • WebGL
Demo soon96kHz Float

Nexus Agentic Sandbox

Multi-agent consensus playground exploring adversarial deliberation protocols, context degradation, and synthetic debate topologies.

  • LLM Systems
  • Multi-Agent
  • TypeScript
Demo soonLocal & API

Axiom Force Topology

Barnes-Hut n-body force-directed graph renderer handling 50k nodes with spatial octrees and real-time kinetic perturbation.

  • Graph Sim
  • WebGL 2.0
  • Spatial Index
Demo soon50k @ 60fps

Lenia Continuous Substrates

Smooth mathematical life forms emerging from continuous concentric kernel convolutions computed parallelized on WebGPU.

  • Cellular Life
  • WebGPU
  • Compute Shaders
Demo soonWGSL Compute
v0.7.3alpha
Changelog

Mnemonic CRDT Matrix

Peer-to-peer local-first collaborative semantic notebook running over WebRTC data channels with zero central persistence.

  • Local-First
  • CRDTs
  • WebRTC
Demo soonP2P Mesh
// 03 Thematic Vectors

Active Research Pillars

Systematic explorations mapped against computational expressiveness, human interaction bounds, and emergent algorithmic dynamics.

TRACK 01

Algorithmic Game Theory & Discrete Solvers

Bitboard representations, MCTS tree topologies, and evaluation heuristics across bounded zero-sum spaces like Gomoku, hexagonal hex, and cellular automata.

Active Artifacts
07 Experiments
Primary Stack
Rust • WASM • TS
Explore Track
TRACK 02

Kinetic Interfaces & Latency Ergonomics

Measuring user decision fatigue under varied frame-rates and tactile feedback loops. Developing ultra-low overhead web renderers and micro-state managers.

Active Artifacts
04 Experiments
Primary Stack
WebGL • WebAudio • Canvas
Explore Track
TRACK 03

Emergent Synthesis & Generative Artifacts

Autonomous spatial agents interacting in constrained topology fields. Wave function collapse models applied to dynamic semantic maps and procedural architecture.

Active Artifacts
07 Experiments
Primary Stack
GLSL • GraphBLAS • WFC
Explore Track

Featured experiments

  • #EXP-014GOMOKU // MINIMAX

    Mi caro Bitboard WASM

    Dual-threaded iterative deepening alpha-beta with Zobrist hash table.

    Eval: 16ms/plySoon
  • #EXP-011GRAPH // SYNTHESIS

    Axiom Force Topology

    Barnes-Hut n-body simulation in WebGL with dynamic spring damping controls.

    Nodes: 50,000 @ 60fpsSoon
  • #EXP-008CELLULAR // AUTOMATA

    Lenia Continuous Substrates

    Smooth life forms emerging through concentric multi-kernel spatial convolutions.

    Compute: WebGPUSoon
// Continuous Delivery

Release Notes & Changelog

Chronological changelog and dispatch notes across all lab tools, engines, and prototypes.

  1. Mi caro (Gomoku)

    Integrated SIMD bitboard scanner for open-four and double-three threat detection; added WebWorker offloading.

    v2.4.0 merged
  2. Resonance Canvas

    Implemented custom AudioWorklet grain scatter algorithm and FFT log-magnitude waterfall renderer.

    v1.8.2 live
  3. Nexus Agentic Sandbox

    Added multi-agent dialectic debate harness with verifiable round-robin consensus verification.

    v0.9.4 beta
  4. Axiom Force Topology

    Ported Barnes-Hut spatial octree calculation to linear WebAssembly memory buffer for 50k concurrent nodes.

    v1.3.0 live
  5. Lenia Substrates

    Migrated kernel shader convolutions to native WGSL compute shaders, reducing GPU memory bandwidth by 42%.

    v2.0.1 stable
  6. Mnemonic CRDT

    Initial alpha release of state-based vector clocks running over serverless WebRTC data channels.

    v0.7.3 alpha
Mitaito Lab Manifesto

“Software is not merely an instrument; it is an experimental medium.”

Some of what we build is open for dissection and forkable play. Some stays private while it matures. Either way, the work is better with other people in it: we welcome partners, bug reports and ideas.